The kiddies are out of school and their wallets plump with allowance money, the sacred Ritual of the Crashed Server has been performed, and Lord GabeN has arrived to lay claim to our hard earned cash. That's right, the Steam Summer Sale has finally arrived, and with it plenty of opportunities to hate your life as you impulsively buy games you don't need simply because they are dirt cheap. Allow me to recommend some of my personal favorites:
Spacehulk: Deathwing ($23.99 at 40% off): With a lot of fixes and improvements, as well as the long-awaited implementation of dynamic missions, Spacehulk: Deathwing is an amazing re-imagining of the Left 4 Dead formula in Warhammer 40k aesthetic.
Outlast ($2.99 at 85% off): One of the freakiest horror games I've ever played, Outlast absolutely nails the feeling of being in an insane asylum that has fallen to evil and every step is an adrenaline rush that combines body and psychological horror with the supernatural.
Stellaris ($19.99 at 50% off): An amazing addition to the 4x genre that combines relaxing-yet-involved gameplay as you micromanage your interstellar civilization with engaging storytelling. Stellaris stands well on it's own but when you add the expansion Utopia to the mix it gets even better. Not only that, but heavy game customization and mod support ensures that every player can find a way to make their own experience unique.
No Man's Sky ($23.99 at 60% off): Despite the poor launch and disappointment that has surrounded No Man's Sky every since people got their hands on it, recent updates have turned it in to a fun exploration focused survival game that can go from a relaxing zen experience to a hardcore and nearly impossible survival epic.
The Witcher 3: Wild Hunt ($23.99 at 40% off): One of the single best RPGs I have ever played, Witcher 3 combines amazing visuals with fantastic storytelling and wraps it all together with fluid and punishing combat that can be scaled through various difficulty levels to any level of challenge a player wants to endure.
Thief: Deadly Shadows ($1.79 at 80% off): An amazing stealth game with clever story writing and memorable characters that was the sole reason I started playing thief characters in RPGs. One of my all time favorite games that uses amazing (for its time) light and sound dynamics to force players to value patience, timing, observation and planning as they approach each level.
Elite: Dangerous ($14.99 at 50% off): This one goes without saying. The best damn space sim on the market. A 1:1 procedurally generated realistic galaxy with an in-depth background simulation that makes you feel like you are actually a freelance pilot cruising the stars in the 34th century.
DOOM ($14.99 at 50% off): Taking traditional, fast-paced shooters with an emphasis on slaughtering demons in the most badass ways possible and bringing it in to modern graphics technology makes DOOM 2016 one of my favorite games ever, and it is an absolute steal at fifteen bucks.
Dead Space 1 & 2 ($8.74 Bundle at 75% off): Dead Space and Dead Space 2 are two of the best sci-fi survival horror games ever made and to be able to get them both for less than ten bucks is a steal. Necromorphs are iconic (actually iconic not Ubisoft iconic) monsters and the Dead Space universe is filled with atmosphere and dark secrets that meshes well with a sci-fi setting to the point it's almost sad that the series' 3rd installment flopped like it did due to EA trying to make it in to a cover shooter. Still, the first 2 games stick to what made the series what it was, and are worth the money.
Star Wars: Republic Commando ($2.49 at 75% off): Dating back to the golden age of shooters before call of duty mechanics became the norm, Republic Commando is one of the most well-loved Star Wars games ever made, with characters so memorable that they were added in to the animated television series. Multiplayer still works with use of tools like Gameranger, as well, but at less than three bucks it's well worth it just for the halo-esque single player campaign.
Dust: An Elysian Tail ($2.99 at 80% off): A hand-panted metroidvania with clever and somber writing, fantastic gameplay, memorable characters, and gorgeous scenery. Dust is a shining example of what Indie devs are capable of given they put the time and effort required in to them. Three bucks for this masterpiece is well worth it.
Dragon Age: Origins ($7.49 at 75% off): A fantastic and challenging fantasy RPG dating back to when Bioware was as amazing as people remember them for being. Amazing story, fun gameplay and options, engaging dialogue, and this particular edition comes with all expansions and tons of additional content packs.
Tabletop Simulator ($9.99 at 50% off): A must-have for groups of friends who want to have game nights but live all over the world from each other. Tabletop simulator provides an easy-to-use virtual game table that can be used to play pretty much any board game or card game or tabletop game you can think of. The Steam Workshop for Tabletop Simulator has tens of thousands of games and items to download and import to your server and will server everybody well in this time of online socialization.
Warhammer: End Times - Vermintide ($9.89 at 67% off): A fun mission-based left 4 dead esque hack and slash that pits multiple heroes in co-op up against a horde of ratmen with progression and loot drops to customize your favorite hero. Lots of fun and a great time waster for less than ten bucks.
Shadow of Mordor ($3.99 at 80% off): Another amazing RPG with Assassins Creed style gameplay and combat with an open world and amazing enemy based mechanics that will absolutely get you a run for the pocket change you can get it for right now.
Starbound ($10.04 at 33% off): Terraria but with sci-fi themes, numerous planets to explore, a storyline to follow, and plenty of dungeons to stumble upon as you explore the galaxy in a bid to survive. Some of the most fun I've had with a minecraft-esque.
There are plenty of other games on sale but these are the ones I've personally played and will highly recommend for the price you can get them at now. Praise be Holy GabeN!
07
Thursday, June 22, 2017
Tuesday, January 10, 2017
#EliteDangerous: Is it the right game for you?
So what exactly IS Elite: Dangerous?
Elite: Dangerous is an online first-person space simulator pseudo-sandbox. You take on the role of a freelance pilot in charge of their own star ship in the early 34th century. The premise is that you are simply one of billions of other pilots in the galaxy trying to make a living in whatever manner you choose and there are no end-game goals beyond what you set for yourself. While the game is entirely online, you can choose to play in the free-for-all Open Play mode, a Private Group for just you and your friends, or in Solo Play. Regardless of which mode you choose, all players share the same persistent universe,
What is there to do in Elite?
The open-ended nature of the game allows players to do whatever activities they feel like given their ships are properly equipped. You can be a trader, pirate, bounty hunter, soldier, espionage agent, smuggler, explorer, limo driver and much more, and if you want to go beyond the scope of the game and engage in community-run activities, you can be a racer, rescue operative, researcher, body guard and other things. Ultimately, you will need credits to outfit yourself to do everything, and as a result your first couple dozen hours should be spent figuring out a comfortable way to make a profit, buy a better ship and outfit it to fit your play style. There are tons of different missions in the game that you can take on from the bulletin board on any station to help you get started, and even make serious money once you've proven yourself capable of more dangerous and high-paying assignments. Once you've figured out a comfortable rhythm and make a small fortune to lean back on, you can essentially do whatever you want.
How realistic is the simulation?
There are over 400 Billion star systems in Elite, making up a detailed replica of the Milky Way galaxy, using actual star charts and astronomical data to recreate things as accurately as possible. Everything is rendered in 1:1 scale, celestial bodies rotate, orbit, change atmospheric patterns and more all in real-time. Planets generate their terrain based on a number of factors such as distance from parent star, number of moons, distance from a gas giant, material composition, size, density, rotation and orbit speed, and much more. Not only that, but inhabited systems also have a background simulation that runs the various socioeconomic and political states depending on a number of factors including economic boon/depression, high pirate activity, heavy trade income, major faction activities, war and civil war, famine, plagues, and more. Player activities can also influence these states depending on what's going on. See my Elite page for Time-Lapse videos that show off the simulation of celestial objects, as well as other content.
How complicated is Elite?
Elite has a reputation for being very unforgiving to new players as there is a LOT of information to take in and make sense of, see the HUD in the accompanied image. All of that information must be monitored by the player regularly, up to constantly during combat. Information/contacts, radar, ship hull status and shield levels, thermal signature, throttle levels, internal heat buildup, target, target distance/orientation, module status and charge levels, mass lock, power diversion, capacitor charges, fuel levels, and more. There are also side panels for navigation, detailed target analysis, and situational awareness, as well as one that describes detailed readouts of the status of every ship component, the players profile and statistics, relations with various factions, and advance ship functions such as silent running, IFF, system reboot, and even self destruct. That's just the HUD, flight mechanics can be tricky (and trust me on this, if you use M+KB as your control scheme, swap Yaw and Roll bindings) and there are a lot of advanced maneuvers that take a lot of practice to master and utilize in combat, and the actual mechanics of the game require attention as well, especially if you want to be a successful trader. There are training missions and videos provided with the game, but they are bare bones and focus exclusively on basics. Luckily, there are plenty of tutorials from other people as well as player-made tools and websites to help you understand the game better and plan ahead. This is NOT a game for people who just want to pick it up and play, you can get to that point but it requires a lot of invested time learning the game and how to succeed before you are able to just drop in for an hour here or there.
What sort of player interaction is there?
Elite has little in the way of social tools comparable to other MMO's, but it does contain a friend system, private and local text chat, a grouping function with built-in voice communication, and PvP combat. There are regular community goals which all players can participate in and contribute to the goal, usually by turning in bounties or selling certain commodities, and at the end everybody gets a reward based on their participation level. If you look outside of the game, you can find many player-run groups that organize events and activities. The community for Elite is huge, so while the actual game might be lacking in the tools department, that seems to only have made player groups even more tight-knit.
How big is the player base?
Elite: Dangerous has both a steam and non-steam version, and so SteamCharts can not accurately describe the full playerbase, but the player count usually peaks at 7-10 thousand players on steam, with many more non-steam players also in the mix. It's safe to say, however, that there are several hundred thousand active and semi-active players in total.
You mentioned PvP?
In Open Play, it's a free-for-all PvP environment. Every player can attack any other player for any reason, although it doesn't happen as often as you'd think. Space is big, and so players bumping in to each other randomly is rare, and it's even more rare that a player would be hostile. Usually people just say hi, using the "o7" salute emoticon in chat or ignore each other. Chat only really happens during down time in stations or at one of the many player-magnet landmarks that can be found around the game. If you are interested in being a dedicated PvPer, you can always be a pirate and attack players illegally, or you can be the reverse and be a bounty hunter that patrols the starting zones or community goals and kills griefers who attack newbies or participants respectively. There is a meta that one will have to learn to adapt to in order to REALLY succeed at PvP, as player-ready ships are a lot different than NPC-ready ships, but generally a solid combat vessel and a skilled player can take on most threats, player or otherwise.
Absolutely, in fact in the 2 years Elite has been out, less than 0.1% of the galaxy has actually been explored by players. There is a HUGE amount of territory for players to uncover, and the "bubble" of human-inhabited space that 90% of players are located takes up less than a 1000 light-year expanse. Travel to get to the far end of the galaxy can take days, and if you want to stop and gather scan data to sell to cartographers back home, it can take weeks, and if you don't have a proper exploration ship, that can increase to months. Every single system is unique in its own way, and while it may get old seeing the same stars and rocks all the time, there are many nebulae and vantage points throughout the galaxy that the visuals for alone can make the long trips out worth it. When a player is the first to sell the scan data for an object, that object forever gets that player's name attached to the object with the "Discovered By" tag, and will receive a significant bonus to the payout. Exploration is one of my favorite activities in this game and you can visit my Elite page to see my Steam Screenshot feed for Elite which is filled with images from my travels. Many of the objects that you'd know in real life are also present in the game since the galaxy was generated using actual astronomical data, and as more information about these objects and systems are made known, the devs change things to match how they appear in real life.
So what happens if I die in the game?
Unlike in certain atrociously-written anime series, dying in the game will not kill you in real life, although depending on expensive the death was it might make you wish it did. When your ship is destroyed, it takes you to the dreaded Rebuy Screen, which gives you multiple options: The first and most common is to just rebuy your ship with all of it's modules at 5% total value as your insurance covers 95% of the cost. If you have to, you can choose not to rebuy certain modules to be able to cover the cost. You can also choose to take out a loan which will scale depending on your rank, which will then take out 10% of all of your earnings until paid off. If you have no other option, you can choose to declare bankruptcy and restart in one of the starting systems with the starting ship and 1000 credits. A good tip is to never fly what you can't afford to rebuy several times over. If you don't have the 5% rebuy cost in your balance several times, then don't fly the ship, or be very VERY cautious.
Is there a story line to follow?
Yes, but it happens in the background regardless of whether or not you participate. Every ship has access to "Galnet News" which regularly uploads articles that describe the various happenings around the galaxy and as events unfold, the game changes. Sometimes player actions will cause events that Galnet will report on and the devs will make changes to the simulation accordingly, other times Galnet will report on something that will drive players in to a frenzy and rushing to see some new discovery or assist some new faction. There are many political figures, factions, corporations, and prominent individuals who influence human civilization in the 34th century and if you actually pay attention to what's going on, the Lore hidden within Elite can be extremely entertaining and fun to participate in, but if you don't actively look for it, you might not even know what's going on.
What is planned for the future of Elite?
Currently, we have space and the flight model, as well as the ability to land on airless planets and moons and drive around in a buggy, but eventually we will be able to land on atmospheric planets as well as get out of our ships and walk around in station interiors, engage in FPS combat, perform EVA maneuvers, and more. Elite has just started its 3rd year, and there are 10 total years of content updates planned at the very least. Updates come slowly, every few months or so, but each one adds in a bunch of changes and major gameplay elements that expand on the foundation. The game is released in seasons, with each one being a paid expansion that ads in more content while also bringing free updates to the base game, with the owners of previous expansions getting a significant discount. In the event that the Elite servers will have to be shut down, The developers have said they intent to take a snapshot of the persistent universe and then release that to the public for free so players can host their own servers and make sure the game never dies for as long as there are people that want to play it.
Are there microtransactions to buy ships and modules?
No. You can go on to the Frontier store and purchase cosmetics for your ships such as paintjobs, bobbleheads, and weapon colors, but nothing that alters gameplay will ever be sold for real money aside from the expansions.
What are some criticisms to be had about Elite?
The two biggest criticisms people have for Elite are the fact that it's so huge that it feels shallow, "a mile wide and an inch deep", and the other is that the game is extremely grindy, in that you do the same thing over and over again for no real reward at the end. I disagree with both of those, but it's all a matter of perspective. I think Elite is one of the deepest games I've ever played, but that's because I really dig in to the meat of things, and everything I do in the game I do because I actually want to be doing it, so I never feel like I'm grinding. Other issues people have are that the game is realistic to the point of it being tedious, one such example being the 1:1 scale and lack of fast travel. You can hyperspace jump between stars with a max distance per jump based on your Frameshift Drive quality and ship mass, but once you're in systems, there's a general acceleration/deceleration with in-system FTL that is fixed and can not be sped up. So if you need to travel to a station in a binary system, and the station is orbiting a planet orbiting the star 300,000 light-seconds from the one you dropped out of hyperspace at, then you better prepare for a 20-minute flight. To people like me, this makes the game feel realistic and gives a sense of charm, but to other people they don't like the idea of spending 20 minutes looking at black speed by and a little glowing dot get bigger and bigger for that entire time. If you're like me and are capable of investing time in to something simply because you enjoy it, and prefer realism in a Space Sim over convenience, then Elite's biggest "flaws" shouldn't bother you too much, but if that sounds like something you wouldn't enjoy then go look somewhere else for a space game, because Elite won't be that fun for you.
And that's about it! Elite: Dangerous really is, however, a game that you have to see to be believed. So I'd recommend seeing some of my videos on the game as well as browsing youtube for more information. ObsidianAnt is one of my favorite youtubers to watch on the subject of Elite: Dangerous and I'd suggest checking him out if you still aren't sure.
If you have decided that you want to purchase Elite, you can do so from Steam using this link.
Thanks for reading! o7
Thursday, December 22, 2016
#SteamWinterSale: Aark's 2016 Recommendations!
Winter 2016 has come and with it, Steam's Winter Sale kicks off with 3 days to spare until Christmas! I've found myself listing recommendations on twitter for games I think are a steal, but I decided to list them all in one place this time around! Dust off your wallets, and have a happy holiday!
- The Elder Scrolls Online ($14.99 at 50% off): ESO has received a lot of shit due to having a bad launch, but after quite a few updates, new content, balance changes, and subtle details, the game has turned in to a welcome addition that maintains its Elder Scolls roots, but still manages to nail what makes MMORPGs popular. It walks a limbo in between Skyrim and World of Warcraft, with a bit of Guild Wars 2 thrown in. Overall, at just $15, I can't NOT recommend one of my favorite time sinks.
- Elte: Dangerous ($20.09 at 33% off): The fourth installment of the Elite series of Space Sims currently stands at the top of my games list on Steam with over 1000 hours invested in it. While the content expansion Horizons will run you another $20 on top of the base game, even just the base has tons of content for people willing to devote some time to learning the game and some imagination in to justifying the seemingly dull nature. Once you get over the "im just grinding" hump that a lot of people fail to overcome, Elite turns in to a spectacular and extremely unique game that nails the majesty of what Space Sims can be.
- DOOM 2016 ($19.79 at 67% off): This doesn't even need much of a description. Do you like killing demons? Do you like guns? Do you like gore? Do you like killing demons with guns and leaving puddles of gore? You'll love DOOM, and it's less than twenty bucks.
- Warhammer 40k: Eternal Crusade ($19.99 at 60% off): Like Elder Scrolls Online, Eternal Crusade has received a lot of shit for a bad launch, and really the launch wasn't even that bad. The issue was that the game was very transparent about it's development and so when features that were talked about early on didn't make it in to the end product, people felt lied to and cheated. All that aside, and taken as what it is, Eternal Crusade is a solid, third person arena shooter set in the 40k universe. Gunplay and Melee is fluid and fun, progression opens up a wide array of customizations and combat options, the class-based loadout system covers a wide variety of player roles, and matches are intense, fun and emphasize team strategy. For $20, it's WELL worth it.
- The Witcher 3: Wild Hunt ($19.99 at 50% off): A challenging RPG with many ways to approach gameplay, hundreds of hours of content and loads of replay value to try new builds and make different story choices, and DLC that could be entirely new games all by themselves, Witcher 3 is a masterpiece and one of the best games to come out in the Action/Adventure RPG genre. Worth far more than the $20 you can grab it for right now.
- The Elder Scrolls 3: Morrowind ($7.49 at 50% off): Graphics-wise, the third installment of the Elder Scrolls series is outdated. It looks old, feels old...but by god is it still an amazing game. Much more open-ended than Skyrim in terms of possible player builds, much more challenging (and frustrating) in terms of combat, and dungeon design is far more complex and thoughtful, and there are no quest markers. You find your way around the good old fashioned way and find your quests by talking with random people. For less than $8, a game that I've sunk hundreds of hours in to as a kid, and still holds up in every aspect aside from visually is worth it.
- Dark Souls ($10.99 at 45% off): YOU WILL WANT A USB CONTROLLER FOR THIS. TRUST ME. If it's nearly 2017 and you still haven't played the dark, intense, challenging quest of despair and "fuck you, player" that inspired a cult following, 2 sequels, and an endless supply of top-quality memes? Then git gud and buy it so I can invade you.
- Dragon Age: Origins ($7.49 at 75% off): Not as visually stunning or open-ended as Dragon Age: Inquisition, Origins still manages to capture the world of Thedas in a complex and thrilling RPG. My Blood Mage was one of my favorite characters I've ever played in an RPG and the story, while stagnant at times, was still one that kept me engaged and interested in moving forward.
- No Man's Sky ($35.99 at 40% off): BET YOU NEVER THOUGHT YOU'D HEAR THIS ONE, HUH?! To be honest, while I am disappointed with No Man's Sky, I can't deny that I had fun with it, even before the latest update which brought in quite a lot of content and new mechanics. It's like the exploration aspect of Elite: Dangerous, one of my favorite aspects of the game, released as it's own thing. On top of that, there's also been 2 new modes of play added, one that's essentially god-mode and lets you fly around and build whatever for free and just explore, as well as a hard-core survival mode that people have described as a brutal nightmare. Honestly, I think it should come down in price a bit more, but at less than $40 I think it's nearing the price that it should stay at. It's not worth $60, but it's definitely worth playing if you like exploring for the sake of exploring.
- Space Hulk: Deathwing ($33.99 at 15% off): A fun, creepy left4dead style FPS taking place in the Warhammer 40k universe and following the traditions of the original tabletop game, Space Hulk. It doesn't have much replayability beyond going back for higher difficulties and 100%ing the game, but the story, the environment, and just the feeling of walking around ancient derelicts clad in Terminator armor and wielding Stormbolters made me want to stand up on top of my house and scream praises to the God Emperor. It's a new release with some bugs, but if you're a 40k fanatic then you'll enjoy this simply for how well it nails the aesthetic.
- Battleborn ($14.99 at 75% off): THEY. WERE. NOT. COPYING. OVERWATCH. SHUT. THE. FUCK. UP. Battleborn came out at a bad time and got overwhelmed by the launch of Overwatch, and of course fanatics had to shit on the game that they didn't decide would be the grace of God almighty years before its release, and so Battleborn got shat on. Hard. But it doesn't deserve it. It's a fun, zany, unique combination between arena FPS and MOBA that nails the fun aspects of both. It includes a storyline and tons of unlockables and achievements to keep things interesting. Overall, I had WAY More fun with Battleborn than I ever did with Overwatch, and would love to see more people playing the game. At just $14.99 it's well, WELL worth it.
- Dead Space 1 & 2 (Bundle for $8.74, at 75% off): Less than $10 to get BOTH the first (and best) Dead Space games is a steal. Dead Space was what got me in to survival Horror, and while it seems pretty cliche in hindsight, it can't be denied that Dead Space is an iconic franchise that EA can go fuck themselves for turning in to an action shooter and then dropping because people didn't like that their Horror game was being turned in to the next Battlefield. Dead Space and Dead Space 2 are amazing games that should be enjoyed by anybody who's a fan of Survival Horror.
- Knights of the Old Republic 2: The Sith Lords ($2.49 at 75% off): Another blast from the past, KOTOR2 was my favorite Star Wars game ever. I loved the story and the much more mature and dark tone of the dialogue over KOTOR1. Games that give me ancient secrets and lore to uncover are always among my favorites and KOTOR2 is no exception. The game might not be up to standard graphics-wise, but less than $3 for a game like this is a steal.
- Thief: Deadly Shadows ($2.24 at 75% off): The game that made me love Stealth in pretty much any other game that allows it (and also left me with a phobia of abandoned insane asylums that persists in to adulthood), Deadly Shadows is a dark, mysterious, and surprisingly advanced stealth game that offers plenty of challenge, and for pocket change? GET. IT. Fuck the Shalebridge Cradle level, though. Just...just fuck that place.
There's tons of other games out there that are on sale for dirt cheap, but of my library, these are the ones that I just can't say no to. I might add some more as I find some, but for now enjoy this list of games I think everybody should pick up during the steam winter sale! Happy holidays, and happy shopping!
Tuesday, August 23, 2016
#NoMansSky: What the hell Happened?
When No Man's Sky was first teased in 2013, it was well received and and immediately began generating hype. "An infinite procedurally generated universe filled with all sorts of strange flora and fauna and terrain features to discover on countless worlds" caused it to fit right in with the likes of Elite: Dangerous and Star Citizen as people have been scrambling to get their hands on the perfect Space Sim. As short and vague videos of zooming over gorgeous planets and wandering through alien forests, shooting down pirates and blowing chunks out of asteroids out in space were released, people went crazy and with the continued vagueness about the game's actual game play as well as the typical indie studio mistake of making ambitious promises they don't have the ability to keep, they hype train for No Man's Sky reached biblical proportions. As the years dragged on and people got more and more eager to get their hands on what they believed would be a game that would bring about the second coming of Christ, the hype train reached speeds that would only result in a catastrophic crash...and that is exactly what happened.
People believed that a dev team with only a couple completely unrelated games under their belt comprised of only 15 people would be able to do in just 3 years with barely any funding what Triple-A studios with hundreds of people and millions of dollars behind them have been unable to. So when the game finally launched just a couple short weeks ago, people were met with the harsh reality: No Man's Sky was very obviously a game made by an inexperienced indie studio with just 15 people behind it. Optimization issues, crashes, bugs, laughable generation of creatures, the rubiks-cube syndrome (in which yes there might be a quintillion combinations but they all just look like a rubik's cube, so to might there be a quintillion planets in No Man's Sky but only a handful of those will be distinguishable from any of the others), and a lack of easily noticeable depth to the game. It was a video game, not the answer to world peace, and that is what people need to realize about hype: the end result will NEVER live up to the expectations of years worth hype, so declaring "there ain't no breaks on the hype train" will only result in your experience being far less than it could be. Hype killed No Man's Sky's first impressions.
So is No Man's Sky any good? Yes. It actually is in spite of everything that has happened. No, there is no multiplayer, no the game looks nothing like the trailers, and yes, it is disappointing compared to what the hype made it seem like it would be, but in the same way that Elite: Dangerous is a niche title that requires a certain kind of person to enjoy it, so to does No Man's Sky require a special kind of person to truly appreciate what it offers. Pictured here is a planet that I discover in what I dubbed the "Horizon System". The planet, Horizon 1, was a lush tropical forest world of large islands and shallow oceans teeming with life and filled with rare and valuable resources, protected by highly aggressive sentinels. The world had frequent rain storms and gorgeous sunsets that reminded me of mangos, which only added to the feeling of being in a tropical paradise. Deep caverns filled with glowing crystal formations, as well as being dotted with the ancient ruins and monoliths of the Vy'Keen race of aliens ensured that I had hours upon hours worth of content to explore here. And that's really what No Man's Sky is about: exploration. Finding something you haven't seen before, something that catches your attention and imagination and makes you say "I want to see everything on this planet!". The game's narrative and ultimate goals might be shallow, but the lore and interactions with the various alien races and the exploration of planets is very deep indeed. Somebody who truly loves the journey of a game rather than the destination and finds relaxation in wandering aimlessly wondering what they're going to find next will find endless enjoyment in No Man's Sky.
If people would learn from history and stop getting so hyped over things, and realize that it's okay for people to like things they don't, disappointment like what happened to No Man's Sky would be kept to only the truly atrocious games such as Arkham Knight, Ride to Hell: Retribution, Aliens: Colonial Marines, and anything Konami produces post-Kojima, then niche titles such as No Man's Sky will get the praise and attention they deserve. On top of that though is also another underlying problem: the fact that publishers and studios have banked in on preorder culture as hard as they can and are now purposefully trying to drive the hype up and then suppress pre-launch reviews to make sure that their day-1 sales are as high as they possibly can be, so that way even if day two sells four copies because the game turned out to be utter garbage, the company can still say they had a successful launch and then move on to the next project to do the same exact thing.
People believed that a dev team with only a couple completely unrelated games under their belt comprised of only 15 people would be able to do in just 3 years with barely any funding what Triple-A studios with hundreds of people and millions of dollars behind them have been unable to. So when the game finally launched just a couple short weeks ago, people were met with the harsh reality: No Man's Sky was very obviously a game made by an inexperienced indie studio with just 15 people behind it. Optimization issues, crashes, bugs, laughable generation of creatures, the rubiks-cube syndrome (in which yes there might be a quintillion combinations but they all just look like a rubik's cube, so to might there be a quintillion planets in No Man's Sky but only a handful of those will be distinguishable from any of the others), and a lack of easily noticeable depth to the game. It was a video game, not the answer to world peace, and that is what people need to realize about hype: the end result will NEVER live up to the expectations of years worth hype, so declaring "there ain't no breaks on the hype train" will only result in your experience being far less than it could be. Hype killed No Man's Sky's first impressions.
So is No Man's Sky any good? Yes. It actually is in spite of everything that has happened. No, there is no multiplayer, no the game looks nothing like the trailers, and yes, it is disappointing compared to what the hype made it seem like it would be, but in the same way that Elite: Dangerous is a niche title that requires a certain kind of person to enjoy it, so to does No Man's Sky require a special kind of person to truly appreciate what it offers. Pictured here is a planet that I discover in what I dubbed the "Horizon System". The planet, Horizon 1, was a lush tropical forest world of large islands and shallow oceans teeming with life and filled with rare and valuable resources, protected by highly aggressive sentinels. The world had frequent rain storms and gorgeous sunsets that reminded me of mangos, which only added to the feeling of being in a tropical paradise. Deep caverns filled with glowing crystal formations, as well as being dotted with the ancient ruins and monoliths of the Vy'Keen race of aliens ensured that I had hours upon hours worth of content to explore here. And that's really what No Man's Sky is about: exploration. Finding something you haven't seen before, something that catches your attention and imagination and makes you say "I want to see everything on this planet!". The game's narrative and ultimate goals might be shallow, but the lore and interactions with the various alien races and the exploration of planets is very deep indeed. Somebody who truly loves the journey of a game rather than the destination and finds relaxation in wandering aimlessly wondering what they're going to find next will find endless enjoyment in No Man's Sky.
If people would learn from history and stop getting so hyped over things, and realize that it's okay for people to like things they don't, disappointment like what happened to No Man's Sky would be kept to only the truly atrocious games such as Arkham Knight, Ride to Hell: Retribution, Aliens: Colonial Marines, and anything Konami produces post-Kojima, then niche titles such as No Man's Sky will get the praise and attention they deserve. On top of that though is also another underlying problem: the fact that publishers and studios have banked in on preorder culture as hard as they can and are now purposefully trying to drive the hype up and then suppress pre-launch reviews to make sure that their day-1 sales are as high as they possibly can be, so that way even if day two sells four copies because the game turned out to be utter garbage, the company can still say they had a successful launch and then move on to the next project to do the same exact thing.
DO NOT GIVE IN TO HYPE CULTURE.
No Man's Sky can be purchased on steam for $59.99 here: http://store.steampowered.com/app/275850/
Sunday, June 5, 2016
How NOT to Live Stream 2
No further explanation needed. This "HelenaLive" is yet one more example of obnoxious camgirls acting like sluts on camera to try to con little kids out of their lunch money while doing everything you're not supposed to do in a popular video game to try to maximize their audience. They have no personality, nothing interesting about them, all they do is sit there dressed like sluts and 10 year old kids eat it up.
Tuesday, May 31, 2016
World of Warcraft is Coming to Steam!
That's right! And you can vote to have the worlds most popular MMO available through steam right here: http://steamcommunity.com/sharedfiles/filedetails/?id=694488420! Hm? What's that? This isn't actually World of Warcraft? This is just some random schmuck uploading the Russian version of the "Arthas, my Son" cinematic trailer for World of Warcraft: Wrath of the Lich King? CONGRATS! YOU ARE MORE INTELLIGENT THAN THE ENTIRETY OF VALVE!
In the latest chapter of the long and bloody history of Steam Greenlight, we see one of the single most idiotic submissions to ever show up. This isn't an asset flip, this isn't some trash meme game, this isn't even another submission of Shooter Tactics, this is literally some buffoon uploading World of Warcraft thinking "this is totally okay to do". And why wouldn't he think that? So much other garbage is allowed on to greenlight that he probably thought his idea would be pretty good compared to some of the other putrid slime of degeneracy that infests that section of Steam. And it is for this reason that I actually voted this game up. That's right. I WANT this to get greenlit. Do you know why? Because if this actually manages to make it on to the store front, Blizzard will send it's army of lawyers dressed up like the god damn Scourge to Valves door step to have a long and very violent chat about "Copyrights". And when that chat is finished, Valve will have no choice but to start having a dedicated quality assurance team overseeing greenlight submissions.
I'm thinking something along the lines of "you submit your game and then it gets reviewed, and if the QA team thinks your game is high enough quality to be sold, then it will be allowed on to greenlight to be voted on by the masses". I like that idea. It would certainly stop the majority of Shooter Tactics and Slaughtering Grounds and MLG 420 GOTY and your WORLD OF WARCRAFT SUBMISSIONS.
World of Warcraft? Seriously? Of all things you chose World of freaking Warcraft?
In the latest chapter of the long and bloody history of Steam Greenlight, we see one of the single most idiotic submissions to ever show up. This isn't an asset flip, this isn't some trash meme game, this isn't even another submission of Shooter Tactics, this is literally some buffoon uploading World of Warcraft thinking "this is totally okay to do". And why wouldn't he think that? So much other garbage is allowed on to greenlight that he probably thought his idea would be pretty good compared to some of the other putrid slime of degeneracy that infests that section of Steam. And it is for this reason that I actually voted this game up. That's right. I WANT this to get greenlit. Do you know why? Because if this actually manages to make it on to the store front, Blizzard will send it's army of lawyers dressed up like the god damn Scourge to Valves door step to have a long and very violent chat about "Copyrights". And when that chat is finished, Valve will have no choice but to start having a dedicated quality assurance team overseeing greenlight submissions.
I'm thinking something along the lines of "you submit your game and then it gets reviewed, and if the QA team thinks your game is high enough quality to be sold, then it will be allowed on to greenlight to be voted on by the masses". I like that idea. It would certainly stop the majority of Shooter Tactics and Slaughtering Grounds and MLG 420 GOTY and your WORLD OF WARCRAFT SUBMISSIONS.
World of Warcraft? Seriously? Of all things you chose World of freaking Warcraft?
Monday, May 16, 2016
#Battleborn Vs #Overwatch: Are they the same thing?
Battleborn is the team-based arena shooter developed by Gearbox that released on PC, PS4, and XB1 not too long ago.It advertises itself as being a badass game filled with badass heroes for badass players and just really REALLY loves that word "badass". But then again, these are the same developers who brought us Borderlands, so that's not too difficult to comprehend. In practice, Battleborn is a first-person arena shooter that uses MOBA elements to create a unique and cartoony multiplayer experience, as well as a Borderlands-style story mode. Each of the games current 25 heroes is completely unique, has their own skill set, and a colorful array of dialogue. The game uses comedy to great effect in order to make the game feel like it doesn't take itself seriously and therefore neither should the player. Normally I would say this is a bad thing for a competitive shooter but Battleborn manages to do it in a way that comes off as "look bro, we're just here to have fun. Don't be toxic to your team, don't worry so much about winning, just get the hell out there and blow shit up". The game's painted landscapes and colorful visuals, as well as intentional censor bleeping of swear words makes it come off as a cross between a television show and a video game, which is true to the standard Borderlands design that is to be expected from Gearbox.
As for actual gameplay, it's a lot like a MOBA: each character is pre-made with their own theme, personality, and set of 4 skills and a passive, as well as augments you can get as you level up in a match to alter their abilities to suit the situation or your own playstyle. There are 3 pvp modes: a 1-lane + jungle MOBA map where you push minion waves and capture objectives to destroy the enemy teams sentry robots, of which their are two. But instead of lasting as long as it takes somebody to win, each match has a maximum of 30 minutes. If the timer runs out the match either ends in a draw or the team who has the highest total percentage of sentry health (each sentry accounts for 50 points for a total of 100) wins. There is also a traditional 3-point king of the hill mode, as well as a minion-pushing mode where the goal is to push your minions to the enemy teams altars and sacrifice them, with each minion sacrificed giving you points depending on how big it is, with the first team to reach the goal or whoever has the most points at the end of the timer winning the match.
The solo campaign follows traditional Halo-style "point A to point B with enemies and objectives between you" linear maps with the story about how an evil interdimensional force is destroying all the stars in the universe and a coalition of several factions populated by the last living races in the universe fighting to prevent the last star in existence from being destroyed as well. Cliche, but imaginative. All in all it's a solid, fun, goofy shooter meant for MOBA players who like Shooters as well.
As for Blizzard's latest addition to the Battle.net launcher, Overwatch is still a team-based arena shooter but the way it approaches things is a lot more akin to Halo multiplayer or Quake than a MOBA. Matches are attack/defense/payload (as far as the Beta has shown) on asymmetrical maps filled with twists and turns and buildings and all sorts of other potential avenues for tactical advancement. Each hero is, like Battleborn, given their own unique theme, personality, dialogue, and skillset. Each hero has a basic attack with their primary weapon, two utility skills, and an ultimate which charges over time passively and by damaging and killing enemies. The time-to-kill in Overwatch is tiny, with many heroes possessing ultimates that can easily wipe out the entire enemy team if positioned properly. The balance to this is that respawn times are very short and do not get longer. They are essentially as long as it takes you to watch the kill-cam of how you died which is a fixed length of several seconds, and then you are back in the game. The atmosphere of the game is still colorful and full of life and action, but the mood of the game is a lot more serious than Battleborn. Overwatch has the air of a comic book, while Battleborn has the air of a late-night comedy show. I only played the Open Beta for a few days, so I can't give too much else about Overwatch, but I liked it enough that I did preorder it and look forward to playing it on the 24th, and so will give a much more detailed overview of the game when I get my hands on the full version.
To summarize:
Battleborn is a shooter for people who like League of Legends and shows aired by Adult Swim.
Overwatch is a shooter for people who like Team Fortress 2 and Marvel movies.
You can buy Battleborn from Steam here for $59.99: http://store.steampowered.com/app/394230/
You can pre-order Overwatch from Blizzard here for $39.99: https://playoverwatch.com/en-us/buy/
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